<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Indigo102 &#187; linkedin</title>
	<atom:link href="http://www.indigo102.com/archives/tag/linkedin/feed" rel="self" type="application/rss+xml" />
	<link>http://www.indigo102.com</link>
	<description>supporting a mobile future ...</description>
	<lastBuildDate>Thu, 10 Feb 2011 10:56:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>239th Carnival of the Mobilists</title>
		<link>http://www.indigo102.com/archives/1670</link>
		<comments>http://www.indigo102.com/archives/1670#comments</comments>
		<pubDate>Thu, 30 Sep 2010 07:43:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Carnival of the mobilists]]></category>
		<category><![CDATA[239th Carnival of the mobilists]]></category>
		<category><![CDATA[Eric chan]]></category>
		<category><![CDATA[Indigo102]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Martin wilson]]></category>
		<category><![CDATA[mobileslate]]></category>
		<category><![CDATA[msearchgroove]]></category>
		<category><![CDATA[nokia and intuit]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1670</guid>
		<description><![CDATA[Published 30th September Greetings and welcome to the 239th Carnival of the Mobilists. This week Eric Chan (@mobileslate) hosts a double-shot of Carnival of Mobilists, all right before the 2010 CTIA Fall San Francisco Conference.  An excerpt: &#8220;First double-shot: Martin Wilson over at Indigo 102 starts us off and writes about the next Nokia and Intuit global [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 30th September</em></p>
<p>Greetings and welcome to the <a title="239th Carnival of the Mobilists" href="http://www.mobileslate.com/blog/carnival-mobilists-239/">239th Carnival of the Mobilists.</a></p>
<p>This week Eric Chan (@mobileslate) hosts a double-shot of Carnival of Mobilists, all right before the <a href="http://www.mobileslate.com/ctia">2010 CTIA Fall San Francisco Conference</a>.</p>
<hr size="2" /> <strong><em>An excerpt:</em></strong></p>
<p>&#8220;First double-shot: <a href="http://www.indigo102.com/" target="_blank">Martin Wilson</a> over at Indigo 102 starts us off and writes about the next <a href="http://www.indigo102.com/archives/1561" target="_blank">Nokia and Intuit global alliance: Another nail in the coffin for directory publishers?</a></p>
<p>The opportunity in a real and trusted role as intermediary marketer for the small business is really up for grabs. I have always said that new players would emerge and stake a claim in this potentially very lucrative space – I am not convinced Google will dominate as many think, Nokia could well prevail if they play the right cards.</p>
<p>He also writes about <a href="http://www.msearchgroove.com/seven-shortcomings-that-can-wreck-your-mobile-strategy/" target="_blank">Seven Shortcomings That Can Wreck Your Mobile Strategy</a></p>
<p>We concluded that many companies deserve high marks for trying to ‘think mobile’, but their execution is mediocre at best.&#8221;</p>
<p> <em>The full Carnival post:</em> <a href="http://www.mobileslate.com/blog/carnival-mobilists-239/">Here</a></p>
<hr size="2" /><em>Posted by <strong>Martin Wilson</strong></em></p>
<p>Martin has spent almost 10 years involved in developing, marketing and commercialising mobile services and has developed an indepth knowledge. Having supported some of the world’s large media owners in developing mobile services his track record of delivery speaks for itself. Martin is a true expert in mobile who really understands how to open the mobile environment in an effective and often complimentary way for the organisations that he works.  If we can support you get in touch (<a href="mailto:martin@indigo102.c0m">martin@indigo102.com</a>).</p>
<p>(Follow us on twitter: <a href="http://www.twitter.com/indigo102">@indigo102</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1670/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Microsoft Windows Phone 7 &#8211; great, but stop the cheap pot shots</title>
		<link>http://www.indigo102.com/archives/1663</link>
		<comments>http://www.indigo102.com/archives/1663#comments</comments>
		<pubDate>Mon, 27 Sep 2010 11:11:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[mobile marketing]]></category>
		<category><![CDATA[mobile news]]></category>
		<category><![CDATA[mobile phone]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[windows phone 7]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1663</guid>
		<description><![CDATA[Published 27th September Less is more with Microsoft Windows Phone 7  The new marketing campaign for Windows Phone 7 has emerged. It seems that the message Microsoft is trying to push is that you&#8217;ll get more done with less! The adverts attempt to push the simple interface and contrast that of its rivals that require their owners to [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 27th September</em></p>
<hr size="2" />
<h1>Less is more with Microsoft Windows Phone 7</h1>
<hr size="2" /> The new marketing campaign for Windows Phone 7 has emerged. It seems that the message Microsoft is trying to push is that you&#8217;ll get more done with less! The adverts attempt to push the simple interface and contrast that of its rivals that require their owners to bury their head in their mobile device to do anything – a situation familiar to so many of us.</p>
<p>Will it work? &#8216;Mobile take-over&#8217; is certainly is a situation that resonates with many people, but is it a real problem that will win over new consumers? The answer; may be if your partner was buying the device.</p>
<p>I think this is a relatively sad reflection of the market place. Lately we have seen so many organisations taking pot shots at each other, Apple at other handset manufacturers over its iPhone 4 ‘deathgrip’, Nokia at Apple and HTC during the 2010 NokiaWorld event and now Microsoft.</p>
<p>I have always questioned comparative marketing &#8211; it more often than not looks desperate, I feel this occasion is no different.</p>
<p>Microsoft have the opportunity to really showcase what they have done with Windows Phone 7 and re-invent themselves in mobile. They have to focus on the task in hand, have confidence in your products and stop the cheap pot shots mentality.    The advert in question below:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dFAUTy4wizU?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/dFAUTy4wizU?fs=1&amp;hl=en_GB&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<hr size="2" />
<div>
<p><em>Posted by <strong>Martin Wilson</strong></em></p>
<p>Martin has spent almost 10 years involved in developing, marketing and commercialising mobile services and has developed an indepth knowledge. Having supported some of the world’s large media owners in developing mobile services his track record of delivery speaks for itself. Martin is a true expert in mobile who really understands how to open the mobile environment in an effective and often complimentary way for the organisations that he works.  If we can support you get in touch (<a href="mailto:martin@indigo102.c0m">martin@indigo102.com</a>).</p>
<p>(Follow us on twitter: <a href="http://www.twitter.com/indigo102">@indigo102</a>)</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1663/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Number of Mobile Internet users set to boom in the UK</title>
		<link>http://www.indigo102.com/archives/1624</link>
		<comments>http://www.indigo102.com/archives/1624#comments</comments>
		<pubDate>Fri, 24 Sep 2010 15:25:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Indigo102]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[media mix]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[Mobile Services]]></category>
		<category><![CDATA[mobile strategy]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1624</guid>
		<description><![CDATA[Published 24th September 36% of UK Mobile Consumers plan to use the Mobile Internet in Next Year The latest European study, by the Mobile Marketing Association (MMA) (www.mmaglobal.com) and research partner, Lightspeed Research (www.lightspeedresearch.com), has found over a third of UK consumers plan to use the mobile Internet in the next year. The research shows high interest in mobile websites, with [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 24th September</em></p>
<hr size="2" />
<h1>36% of UK Mobile Consumers plan to use the Mobile Internet in Next Year</h1>
<hr size="2" />The latest European study, by the Mobile Marketing Association (MMA) (<a href="http://www.mmaglobal.com/" target="_blank">www.mmaglobal.com</a>) and research partner, Lightspeed Research (<a href="http://www.lightspeedresearch.com/" target="_blank">www.lightspeedresearch.com</a>), has found <strong>over a third</strong> <strong>of UK consumers plan to use the mobile Internet in the next year. </strong></p>
<p>The research shows high interest in mobile websites, with an average of 28% of European mobile consumers expecting to access websites once a week or more using their mobile phone over the next year. British mobile consumers emerged as the most likely to use the mobile Internet regularly, with 36% stating their intentions to do so over the next 12 months, followed by Germany at 27% and France at 20%.</p>
<p><strong>Take a look a look at where we are today. In the UK,</strong> 14m consumers use the mobile internet, some 23% of time spent online is via a mobile device &#8211; this shows the reality of mobile. The issue is that today that less than 3% of businesses have a website optimised for a mobile, a staggering discord.</p>
<p>The research asked a 1,000 respondents in each country – Britian, France and Germany. <strong>Free access to websites on the mobile Internet emerged as a major driver for usage</strong>, with 56% of consumers in France and the UK, and 35% in Germany, stating that they would be very unlikely to use websites which charged them a fee. Fast loading times of websites to the mobile device and simple viewing and navigation were also key amongst French, German and British mobile consumers, with relevant and useful content whilst on the move also featuring highly for Germans.</p>
<p><strong> </strong></p>
<p><strong>Other key findings included:</strong></p>
<div>
<ul>
<li>News, weather, social networking and mobile search were cited as the sites mobile consumers were most likely to access over the coming year, with maps and directions being the most desired content in the UK and France, and headlines in Germany.</li>
</ul>
</div>
<p> </p>
<ul>
<li>On average, 30% of mobile consumers (30% UK, 25% France and 36% Germany) were willing to receive alerts from websites of interest on their mobile phone, with 38% preferring these to be via SMS rather than email.</li>
</ul>
<p> </p>
<ul>
<li>Mobile search engines emerged as the most popular means of accessing websites on the mobile handset in all three countries, followed by bookmarking in the UK and France, and alerts and notifications in Germany.</li>
</ul>
<p><em> </em></p>
<p><strong>The results show that there is a clear and growing market opportunity for the mobile Internet.</strong> Mobile is set to be a significant channel and key channel for marketers. However, organisations need to ensure that they deliver to the needs and expectations of a mobile audience.  Mobile is very different to the fixed online environment and is not about transfering your existing offer to a new screen. The mobile channel brings with it a whole load of new considerations &#8211; sadly something that many organisations are failing to grasp today. </p>
<hr size="2" />
<div>
<p><em>Posted by <strong>Martin Wilson</strong></em></p>
<p>Martin has spent almost 10 years involved in developing, marketing and commercialising mobile services and has developed an indepth knowledge. Having supported some of the world’s large media owners in developing mobile services his track record of delivery speaks for itself. Martin is a true expert in mobile who really understands how to open the mobile environment in an effective and often complimentary way for the organisations that he works.  If we can support you get in touch (<a href="mailto:martin@indigo102.c0m">martin@indigo102.com</a>).</p>
<p>(Follow us on twitter: <a href="http://www.twitter.com/indigo102">@indigo102</a>)</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1624/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MMA: Quarter of Consumers More Likely to Respond to Advertising If Offered A Mobile Response Option</title>
		<link>http://www.indigo102.com/archives/1628</link>
		<comments>http://www.indigo102.com/archives/1628#comments</comments>
		<pubDate>Thu, 23 Sep 2010 10:43:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[advertising agencies]]></category>
		<category><![CDATA[advertising campaigns]]></category>
		<category><![CDATA[digital agencies]]></category>
		<category><![CDATA[Indigo102]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[marketing mix]]></category>
		<category><![CDATA[Martin wilson]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[media mix]]></category>
		<category><![CDATA[Mobile advertising]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1628</guid>
		<description><![CDATA[Published 23rd September A recent European study, by the Mobile Marketing Association (MMA) (www.mmaglobal.com) and research partner, Lightspeed Research (www.lightspeedresearch.com), has found on average a quarter of consumers would be more likely to respond to advertising in any media if it allowed them to do so using their mobile device. The findings of the study should be a wake-up [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 23rd September</em></p>
<p><img id="rg_hi" class="alignleft" src="http://t0.gstatic.com/images?q=tbn:ANd9GcRn5qPOSDQICXP1t8y-F1b6jiqdB27dS02_62MW0bz9gs0xEl4&amp;t=1&amp;usg=__xRzlVHjcgPfyA50tz36yQzC6D28=" alt="" width="208" height="130" />A recent European study, by the Mobile Marketing Association (MMA) (<a href="http://www.mmaglobal.com" target="_blank">www.mmaglobal.com</a>) and research partner, Lightspeed Research (<a href="http://www.lightspeedresearch.com" target="_blank">www.lightspeedresearch.com</a>), has found on average <strong>a quarter of consumers would be more likely to respond to advertising in any media if it allowed them to do so using their mobile device.</strong></p>
<p>The findings of the study should be a wake-up call to advertising and media agencies. <strong>Mobile should be firmly in the mix when looking to develop campaigns. </strong>It is still amazing to see so many ambient campaigns that don&#8217;t carry a call to action that is compatible with a mobile.<strong> </strong>Many of those that carry web site addresses fail on the fact that the site is not optimised to mobile &#8211; very large pages sizes and full of graphics.</p>
<p>The research asked a 1,000 respondents in each country &#8211; Britian, France and Germany &#8211; about their awareness of and preferences for mobile response options <strong>and how mobile would enhance their engagement with advertising.</strong> Consumers of all age groups demonstrated high levels of awareness and response across multiple media delivery methods, including print media, cinema, radio, outdoor and in-store advertising.</p>
<p><strong>Texting a keyword to a mobile short-code was cited as the preferred method to responding to an advert.</strong></p>
<p>Television advertising was most frequently mentioned for its inclusion of mobile response mechanisms across all three markets, and was perceived by consumers to be the media where mobile response was most effective. UK consumers however emerged as being more likely to respond via mobile to adverts seen on a PC or laptop, while those seen in a print magazine or on a PC or laptop were most popular in France. Direct mail came out on top for consumer response via mobile in Germany.</p>
<p><strong> </strong></p>
<p><strong>Key findings included:</strong></p>
<ul>
<li>On average, 25% of consumers (31% UK, 24% France and 20% Germany) felt that they would be more likely to respond to an advert that provided a mobile response cue.</li>
</ul>
<p> </p>
<ul>
<li>In the UK, mobile response advertising seen on a PC or laptop elicited a higher activity rate in the last month (25%) than other media. In France, print advertising or advertising delivered via a PC or laptop was the most popular (34%), while direct mail was ranked the highest in Germany (23%).</li>
</ul>
<p> </p>
<ul>
<li>Texting a keyword to a short-code was recognised as the best way to gain a response in all three countries, while going to a mobile site or calling a number were also popular across all markets.</li>
</ul>
<p> </p>
<p><strong>Providing a response mechanism using mobile is the ideal way to increase the impact of any marketing activity.</strong> A mobile call to action enables consumers to engage with brands whenever they want, where ever they are &#8211; perfectly aligned to the increasingly mobile lives that many consumers now live. To capitalise marketers and agencies need to understand the value of mobile and more importantly how to integrate in a way that will really engage and add value to consumers, this second element far too many fail on.</p>
<p id="node-13982">
<hr size="2" />
<div>
<p><em>Posted by <strong>Martin Wilson</strong></em></p>
<p>Martin has spent almost 10 years involved in developing, marketing and commercialising mobile services and has developed an indepth knowledge. Having supported some of the world’s large media owners in developing mobile services his track record of delivery speaks for itself. Martin is a true expert in mobile who really understands how to open the mobile environment in an effective and often complimentary way for the organisations that he works.  If we can support you get in touch (<a href="mailto:martin@indigo102.c0m">martin@indigo102.com</a>).</p>
<p>(Follow us on twitter: <a href="http://www.twitter.com/indigo102">@indigo102</a>)</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1628/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Seven Shortcomings That Can Wreck Your Mobile Strategy</title>
		<link>http://www.indigo102.com/archives/1609</link>
		<comments>http://www.indigo102.com/archives/1609#comments</comments>
		<pubDate>Thu, 23 Sep 2010 08:08:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Indigo102]]></category>
		<category><![CDATA[isyndrome]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[local mobile services]]></category>
		<category><![CDATA[Martin wilson]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile Apps]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[mobile optimisation]]></category>
		<category><![CDATA[Mobile Services]]></category>
		<category><![CDATA[mobile strategy]]></category>
		<category><![CDATA[msearchgroove]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1609</guid>
		<description><![CDATA[Published 23rd September  The latest column post from our Managing Director &#8211; Martin Wilson -  mSearchgroove; the leading source of analysis and commentary on mobile search, mobile advertising, and social media.  Seven Shortcomings That Can Wreck Your Mobile Strategy &#8211; Not just saying whats wrong, but suggesting solutions. Link to post on msearchgroove: Here Column post What are [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 23rd September</em></p>
<p> The latest column post from our Managing Director &#8211; Martin Wilson -  mSearchgroove; the leading source of analysis and commentary on mobile search, mobile advertising, and social media.  Seven Shortcomings That Can Wreck Your Mobile Strategy &#8211; Not just saying whats wrong, but suggesting solutions.</p>
<p>Link to post on msearchgroove: <a title="Seven Shortcomings That Can Wreck Your Mobile Strategy" href="http://www.msearchgroove.com/seven-shortcomings-that-can-wreck-your-mobile-strategy/">Here</a></p>
<hr size="2" />
<h1>Column post</h1>
<hr size="2" />
<div>
<p><img class="alignleft" src="http://www.msearchgroove.com/wp-content/uploads/2010/09/mindset.jpg" alt="" /></p>
<p>What are the pitfalls to watch when developing a mobile strategy? Why isn’t an app enough? What can you do to avoid the ‘iSyndrome’ that has blinded the industry to opportunities beyond the iPhone?<strong> Martin Wilson</strong> outlines the seven things you have to get right.</p>
<p>In one of my regular and lively chats with our very own Peggy Anne Salz, recently named <a href="http://www.aumnia.com/blog/mobile-trends/20-people-in-mobile-to-follow-on-twitter/#comment-299" target="_blank">one of the 20 people</a> you must follow in mobile, we ended up talking about why mobile strategies – even those pursued by companies with the ideas and resources to do much better – crash and burn. We concluded that many companies deserve <strong>high marks for trying to ‘think mobile’, but their execution is mediocre</strong> at best.</p>
<p>The reason: they have become confused by the hype and the technology buzz surrounding this medium. It’s a myopic condition I now call <strong><em>‘iSyndrome’</em></strong> – alluding to our current preoccupation with all things ‘i’, including <strong>iPhones, iPads, iAds – and the list goes on.</strong></p>
<p>I have struck a chord with this term – and the thinking behind it. Colleagues amplify it via Twitter and technology blogs. And<a href="http://communities-dominate.blogs.com/" target="_blank"> Tomi Ahonen</a>, considered by many (myself included) to be the mobile thought leader, has congratulated me for calling it like it is.</p>
<h2><strong>What is iSyndrome? </strong></h2>
<ul>
<li>iSyndrome: a symptom, characteristic, or belief, that building an application = mobile strategy.</li>
</ul>
<h2><strong>What are the signs?</strong></h2>
<ul>
<li>Where you see individual and organisations following oversimplified mobile strategies focused on short-term results rather than long-term value, you see a company stricken by iSyndrome.</li>
</ul>
<h2><strong>What is the solution?</strong></h2>
<p>There isn’t one. It depends on variety of factors including <strong>the nature of your business, your target audience/customer base and the priorities you have set in your business plan.</strong></p>
<p>But we can say that a mobile strategy requires a company to do <strong>much more</strong> than transfer a fixed online service to mobile (squeezing content or services onto a small screen, for example). An app alone is also not the answer.</p>
<p>And choose your mobile platform wisely. And you will have to make choices because no company has the resources to develop for all the operating systems and flavours of mobile out there.</p>
<p>Consider the newest mobile numbers from comScore. In the U.K. the iPhone makes up about 4 percent of mobile devices in circulation (that’s if we count all the legacy Apple devices in the hands of users as well). Android has an even small piece of the pie. In fact, of mobile devices; some 70 percent accessing the mobile Web are not smartphones at all (!) In addition, some 62 percent of devices using apps are simple featurephones, not smartphones.</p>
<h2><strong>Mobile check-up</strong></h2>
<p>So, why the singular focus on smartphone strategies and apps? Peggy suggested that it could be a case of <strong>cognitive dissonance</strong> (seeing but not wanting to accept the facts) and challenged me to write a column that <strong>sets the record straight.</strong></p>
<p>Having been personally involved in supporting the development, delivery and launch of mobile services for a number of organisations around the world – including Yell, DexOne and Trudon, to name a few – I know how difficult it is to be focused on what counts when companies and press everywhere are caught up in the search for ‘the next big thing.’ (Indeed, how can we even consider another technology leap as long as we haven’t solved usability, monetisation and the dozens of fundamental issues?)</p>
<p>It’s difficult to create a long-term strategy for mobile when everyone else is <strong>talking up short-term fixes.</strong></p>
<p>But the requirement for balance and reason couldn’t be more urgent. Mobile is breaking on to the mainstream. The industry is buzzing with activity and conferences around <strong>mobile education, mobile health and mobile shopping</strong> are debuting to sold-out crowds. It’s not mobile content; it’s content. It’s not mobile commerce; it’s commerce. We no longer say e-business and <strong>soon ‘m’ will disappear </strong>from our industry vocabulary altogether.</p>
<p><strong>This change is happening now – and companies can lead it or be crushed by it</strong>.</p>
<p>With this in mind I have identified seven problems that organisations must recognise and resolve if they want to develop solid mobile strategies that deliver lasting competitive advantage.</p>
<h2><strong>7 shortcomings</strong></h2>
<p><strong>1.    Thinking tactics, NOT strategy </strong></p>
<p style="padding-left: 30px;">Organisations invest in mobile without thinking it through. Because they aren’t clear about this vital detail they spend large sums of money in the process and rarely see returns. (Even worse, they create negative brand perception amongst consumers.).</p>
<p style="padding-left: 30px;"><strong>Why does this happen? </strong>Decision making is being made based on hype and technology buzz. The organisation is failing to calculate the addressable market, understand the mobile environment, and meet consumer expectations.</p>
<p style="padding-left: 30px;"><strong><em>Solution:</em></strong> View mobile platforms and devices as tactics to deliver your strategy, not just define it. The core service and foundation is the most important element to get right.</p>
<p><strong>2.    Setting aspirations, NOT expectations</strong></p>
<p style="padding-left: 30px;"><strong> </strong>Organisations state staggering mobile ambitions, forecast huge numbers of users for their services and expect immediate returns.</p>
<p style="padding-left: 30px;"><strong>Why does this happen?</strong> Unrealistic targets run the risk of rapidly losing goodwill and support. The organisation is failing to lay down manageable objectives, define controllable approaches to market, and pursue good commercial execution.</p>
<p style="padding-left: 30px;"><strong><em>Solution:</em></strong> Define realistic ambitions, factor in the barriers and challenges and map out routes to market and commercialisation.</p>
<p><strong><br />
3.    Moving goal posts, NOT fixing scope</strong></p>
<p style="padding-left: 30px;">Organisations progressing mobile in a way that is open to product, cost and schedule slip from the outset.</p>
<p style="padding-left: 30px;"><strong>Why does this happen?</strong> If it can slip it will. The organisation is failing to lay down a core scope, identify milestones and key deliverables, internal and external requirements and highlighting key risks.</p>
<p style="padding-left: 30px;"><strong><em>Solution:</em></strong> Define a scope, based around a foundation, and stick to it. For those starting out a ‘foundation’ can evolve but should not ideally change, even in time. Tactical elements focused on actual execution – such as platforms and compatible devices – can come later.</p>
<p><strong>4.    Using any available resources, NOT the right ones</strong></p>
<p style="padding-left: 30px;"><strong> </strong>Organisations progressing mobile in a way that shows they may be led (in the wrong direction) by a key supplier, or forced to go internal.</p>
<p style="padding-left: 30px;"><strong>Why does this happen?</strong> Mobile is a largely proprietary, fragmented and challenging environment. The organisation fails to deliver core components that work. Instead, features are sub-standard, services fall over on accessibility, usability or performance, and there is poor quality behind the execution.</p>
<p style="padding-left: 30px;"><strong><em>Solution:</em></strong> Ensure you have the right resources available to meet your requirements. Consider relevant internal resources and external supplier(s) – multiple if needed. It is critical to get the basics right.</p>
<p><strong>5.    Managing ‘mobile’, or NOT, in the business</strong></p>
<p style="padding-left: 30px;"><strong> </strong>As an organisation begins to develop mobile is it amazing to see how many experts appear, how many individuals suddenly have a view and want to contribute.</p>
<p style="padding-left: 30px;"><strong>Why does this happen? </strong>Scope and focus becomes a moving feast. The organisation experiences shifting ideals and sees core service offerings become diluted. Schedule and cost is impacted.</p>
<p style="padding-left: 30px;"><strong><em>Solution:</em></strong> From the outset define an approach to engaging and involving the organisation and the right team of people, and stick to it.</p>
<p><strong>6.    Meandering path, NOT focused roadmap</strong></p>
<p style="padding-left: 30px;"><strong> </strong>Once an organisation delivers a mobile service it is surprising see many have not considered a roadmap, or lifecycle.</p>
<p style="padding-left: 30px;"><strong>Why does this happen? </strong>Prioritising development and further investment becomes impossible. The organisation fails to evolve services to enhance the experience and offering. It is challenged to remain competitive and acquire/retain new users.</p>
<p style="padding-left: 30px;"><strong><em>Solution: </em></strong>Think about a roadmap from day one. And factor in elements that did not make first releases, such as usability features, commercialisation and mobile platform and device fine-tuning.</p>
<p><strong>7.    Marketing vision, NOT a tangible plan</strong></p>
<p style="padding-left: 30px;"><strong> </strong>Service has been built, user and commercial objectives set and communicated. Yet many fail to define marketing plan and identify tactics that can deliver the numbers.</p>
<p style="padding-left: 30px;"><strong>Why does this happen? </strong>Prioritisation of activity and defining contribution is challenging. The organisation fails to define an effective mix. Instead, it places resources on poor contributing tactics, relies on uncontrollable elements and – more than likely – under invests.</p>
<p style="padding-left: 30px;"><strong><em>Solution:</em></strong> Build a marketing plan that combines tactics to realistically deliver your objectives. And work to achieve a balance that incorporates partnerships and places the necessary investment behind your ambitions.</p>
<p>The end-game is all about <strong>positioning</strong>. Mobile has already earned a centrepiece role in our everyday lives and now organisations are challenged to give mobile that same significance in their strategies. To achieve this, organisations must understand that mobile is not an app or a one-off solution. Then – armed with this knowledge – they must execute strategies that deliver positive results.</p>
<p>Success requires <strong>focus, balance and a big-picture view</strong>. Several surveys, including <a href="http://www.aimelink.org/newsmedia/Sept10.aspx" target="_blank">recent research</a> from <strong>the Association for Interactive Media and Entertainment (AIME), the Internet Advertising Bureau (IAB) and the Interactive Media in Retail Group (IMRG)</strong>, point out that companies lack the knowledge, understanding and experience to implement or integrate <strong>mobile in a meaningful way</strong>. Specifically, the organisations, which surveyed of 140 marketing professionals from the retail, advertising and mobile service sectors in the U.K. to understand the attitudes and opportunities around mobile retail, concluded that consumers in the U.K. may be embracing mobile commerce faster than companies can respond.</p>
<p>It’s a gap retailers and companies across all sectors are well-advised to fill through partnership with companies and individuals with the expertise to  <strong>accelerate their mobile strategy. </strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1609/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Nokia &#8216;Dot&#8217; &#8211; the power of the N8</title>
		<link>http://www.indigo102.com/archives/1603</link>
		<comments>http://www.indigo102.com/archives/1603#comments</comments>
		<pubDate>Fri, 17 Sep 2010 10:10:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Brands]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[nokia n8]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1603</guid>
		<description><![CDATA[Published 17th September A new ad for the Nokia N8 using a CellScope microscope has set a Guinness World Record for the &#8220;smallest stop-motion animation character in a film&#8221;. The ad, by Wallace &#38; Gromit creators Aardman Animations for Wieden + Kennedy London, features Dot, a 9mm girl who wakes up in a magical, magnified [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 17th September</em></p>
<p>A new ad for the Nokia N8 using a CellScope microscope has set a Guinness World Record for the &#8220;smallest stop-motion animation character in a film&#8221;.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/olPDrqC2MGM?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/olPDrqC2MGM?fs=1&amp;hl=en_GB" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The ad, by Wallace &amp; Gromit creators Aardman Animations for Wieden + Kennedy London, features Dot, a 9mm girl who wakes up in a magical, magnified world to discover her surroundings are caving in around her.</p>
<p>She escapes the encroaching wave of destruction as her world unravels via a path made up of tiny, familiar objects such as coins, pins, pencil shavings, nuts and bolts, until she finds peace by knitting herself a blanket from the very matter that pursues her.</p>
<p>The shot then pulls away to show how small she is and to reveal the film was shot with a Nokia N8 and a microscope, called a Cellscope.</p>
<p>The tiny film has set a new world record for the smallest stopmotion animated character in a film.</p>
<p>Mark McCall and Richard Dorey, creatives at W+K, said: &#8220;Achieving our goal of setting a world record with a Nokia N8 is the perfect celebration of the campaign&#8217;s core message – its not technology, its what you do with it.&#8221;</p>
<p>The entire set was no more than a metre and a half long, all elements of which were used to help sell the scale of the project to the viewer.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1603/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Rise of Apps Culture (US market)</title>
		<link>http://www.indigo102.com/archives/1591</link>
		<comments>http://www.indigo102.com/archives/1591#comments</comments>
		<pubDate>Thu, 16 Sep 2010 10:29:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Application]]></category>
		<category><![CDATA[cell phone research]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[local mobile services]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile news]]></category>
		<category><![CDATA[mobile research]]></category>
		<category><![CDATA[Mobile Services]]></category>
		<category><![CDATA[mobile strategy]]></category>
		<category><![CDATA[Nielsen]]></category>
		<category><![CDATA[Pew internet]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1591</guid>
		<description><![CDATA[Published 16th September The report is from Pew Internet &#38; American Life Project written by Kristen Purcell, Roger Entner, Nichole Henderson As there are some very interesting elements of the report I have chosen to publish the complete report on my blog. Alternatively you can download a PDF version of report or use the link [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 16<sup>th</sup> September</em></p>
<p>The report is from Pew Internet &amp; American Life Project written by <a href="http://pewinternet.org/Experts/Kristen-Purcell.aspx">Kristen Purcell</a>, Roger Entner, Nichole Henderson</p>
<p>As there are some very interesting elements of the report I have chosen to publish the complete report on my blog. Alternatively you can download a PDF version of report or use the link below of visit the Pew Research centre website to view an online version.  </p>
<p>PDF Report: <a href="http://pewinternet.org/~/media/Files/Reports/2010/PIP_Nielsen%20Apps%20Report.pdf">Here</a></p>
<p>Online version: <a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Overview.aspx">Here</a></p>
<hr size="2" />
<h1>Overview</h1>
<hr size="2" />
<h2> Main findings</h2>
<p><strong><img class="alignleft" src="http://pewinternet.org/~/media//Images/Feature%20Images/2010/Apps%20Culture%20-%20homepage.jpg" alt="Internet Access" /></strong></p>
<p>Cell phone use in the U.S. has increased dramatically over the past decade.  Fully eight in ten adults today (82%) are cell phone users, and about one-quarter of adults (23%) now live in a household that has a cell phone but no landline phone. </p>
<p>Along with the widespread embrace of mobile technology has come the development of an “apps culture.”  As the mobile phone has morphed from a voice device to a multi-channel device to an internet-accessing mini-computer, a large market of mobile software applications, or “apps,” has arisen. </p>
<p>Among the most popular are apps that provide some form of entertainment (games, music, food, travel and sports) as well as those that help people find information they need and accomplish tasks (maps and navigation, weather, news, banking).  With the advent of the mobile phone, the term “app” has become popular parlance for software applications designed to run on mobile phone operating systems, yet a standard, industry-wide definition of what is, and is not, an “app” does not currently exist.  For the purpose of this report, apps are defined as end-user software applications that are designed for a cell phone operating system and which extend the phone’s capabilities by enabling users to perform particular tasks. </p>
<p>The most recent Pew Internet Project survey asked a national sample of 1,917 cell phone-using adults if they use apps and how they use them.  Broadly, the results indicate that while apps are popular among a segment of the adult cell phone using population, a notable number of cell owners are not yet part of the emerging apps culture.</p>
<p><strong>35% of adults have cell phones with apps, but only two-thirds of those who have apps actually use them </strong></p>
<p>Of the 82% of adults today who are cell phone users, 43% have software applications or “apps” on their phones.  When taken as a portion of the entire U.S. adult population, that equates to 35% who have cell phones with apps.  This figure includes adult cell phone users who:</p>
<ul>
<li>have downloaded an app to their phone (29% of adult cell phone users), and/or</li>
<li>have purchased a phone with preloaded apps (38% of adult cell phone users)</li>
</ul>
<p>Yet having apps and using apps are not synonymous. Of those who have apps on their phones, only about two-thirds of this group (68%) actually use that software.  Overall, that means that 24% of U.S. adults are active apps users.  Older adult cell phone users in particular do not use the apps that are on their phones, and one in ten adults with a cell phone (11%) are not even sure if their phone is equipped with apps. </p>
<p><strong>Apps users are younger, more educated, and more affluent than other cell phone users </strong></p>
<p>When compared with other cell phone using adults, and the entire U.S. adult population, the apps user population skews male, and is much younger, more affluent, and more educated than other adults.  Overall, the apps-using population also skews slightly Hispanic when compared with other adult cell phone users.</p>
<p><strong>App use still ranks relatively low when compared with other uses of cell phones </strong></p>
<p>While 24% of adults, 29% of adults with cell phones, use applications on their phones, apps use still ranks relatively low when compared with other non-voice cell phone activities.  Taking pictures and texting are far and away the most popular non-voice cell phone data applications, with more than seven in ten adult cell phone users embracing these features of their phones.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/~/media/D66B990CA91E41F49F0323AF92DB1010.png?w=496&amp;h=374&amp;as=1" alt="Apps use ranks low on a list of non-voice cell phone activities" width="496" height="374" /></p>
<p><strong>29% of adult cell phone users have <span style="text-decoration: underline;">downloaded</span> an app to their phone </strong></p>
<p>As with the apps-using population as a whole, downloaders are younger, more educated, and disproportionately male when compared with the total U.S. adult population.  And while they resemble adults who only have preloaded apps in terms of education, they are still disproportionately young and male even when compared with this group. </p>
<p><strong>One in ten adult cell phone users (10%) had downloaded an app in the past week; 20% of cell phone users under age 30 download apps this frequently</strong></p>
<p>Those who download apps do so fairly frequently.  Among apps downloaders, roughly half (53%) say their most recent download was in the past 30 days, including one third (33%) who say their last download was within the past week.   As a fraction of all cell phone-using adults, that equates to 15% who have downloaded apps in the past month, and 10% who have downloaded apps in the past week.  Among cell phone users under age 30, 20% have downloaded an app in the past week.</p>
<p><strong>One in eight adult cell phone users (13%) has paid to download an app</strong></p>
<p>Among the 29% of adult cell phone users who download apps, just under half (47%) have paid for an app, with the remainder saying they only download apps that are free.  Put in broader context, that means that 13% of all adult cell phone users have paid to download an app to their phone.  There are few notable demographic differences between downloaders who pay for apps and those who do not. </p>
<p><strong>Among cell phone users with apps, the average adult has 18 apps on his or her phone</strong></p>
<p>Among adult cell phone users who have software applications on their cell phones, the mean number of apps is 18.  However, the median number of apps is 10, indicating there are heavy apps users on the high end of the response scale who have a disproportionate number of apps on their phones.  This is particularly true among the youngest adults.</p>
<p>Again, there is some uncertainty among cell phone users, particularly older cell phone users, about what software they have on their phones.  Fully 18% of cell phone users with apps on their phones do not know how many they have.  That figure doubles to 36% among cell phone users age 50 and older.</p>
<hr size="2" /><strong>Findings from the Nielsen Apps Playbook Survey </strong></p>
<p><strong>Nielsen data indicate that games are the most popular apps, followed by news/weather, maps/navigation, social networking, and music.  </strong></p>
<p>In addition to drawing on results from the Pew Internet Project’s own nationwide probability sample of 2,252 adults, this report also presents findings from The Nielsen Company&#8217;s Apps Playbook, a December 2009 survey of a nonprobability sample of 3,962 adult cell phone subscribers who had downloaded an app in the previous 30 days.<a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Overview.aspx#footnote1"><sup>1</sup></a> Although the Nielsen survey cannot be projected to the population of all app downloaders with a known degree of accuracy, it provides an extensive snapshot of the types of apps people are downloading and a broad sense of how they are using them.  </p>
<p>Among the recent downloaders Nielsen surveyed, game apps were the most <em>downloaded</em> apps overall in terms of both volume and the percent of adults who had downloaded them.<a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Overview.aspx#footnote2"><sup>2</sup></a> In terms of actual apps <em>use</em>, six in ten of Nielsen’s recent downloaders (60%) said they had used a game app in the past 30 days, and roughly half said they had used a news/weather app (52%), a map/navigation app (51%), or a social networking app (47%) in that same timeframe.  While music apps ranked second on the most downloaded list, they ranked fifth on the most used list.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/~/media/4CE0162BFD4B4D278E2C5F7B620B7CBB.png?w=440&amp;h=612&amp;as=1" alt="What are the most popular types of apps?" width="440" height="612" /></p>
<p><strong>In the Nielsen survey, most recent apps downloaders said they used their apps daily but for short periods of time, and used them in a variety of situations</strong></p>
<p>Some 57% of the recent apps downloaders in the Nielsen study said they use their apps daily.  While one quarter of these recent apps downloaders (24%) said they use their apps for more than 30 minutes a day, the vast majority said they spend less time using their apps each day. </p>
<p>Asked where they use their apps most frequently, 71% of the Nielsen sample said they frequently used their apps when they were alone, and about half said they frequently used their apps while waiting for someone or something (53%) or while at work (47%).  One in three (36%) said they frequently used apps while commuting. </p>
<p><strong>The Nielsen survey indicates that different people may use apps in different ways</strong></p>
<p>There were several notable differences among the Nielsen recent-downloader sample in terms of which apps they favored and how frequently they used them. For instance:</p>
<ul>
<li>Women in the sample were more likely than men to have used a social networking app in the past 30 days (53% v. 42%), and women who used the Facebook app were also more likely to use that app everyday (64% v. 55%)</li>
<li>Women in the sample were more likely than men to have a used a game app in the past 30 days (63% v. 58%), while men were more likely to have used a productivity app (29% v. 21%) or a banking/finance app (31% v. 25%)</li>
<li>Among the Nielsen sample of recent downloaders, whites (53%) and Hispanics (47%) were more likely than African-Americans (36%) to have used a map/navigation/search app in the month prior to the survey</li>
<li>Hispanics, on the other hand, were the most likely to have used a music app recently (48% of Hispanics v. 42% of whites and 42% of African-Americans)</li>
<li>In the Nielsen sample, 75% of 18-24 year-old Twitter app users reported using that app every day, compared with 52% of the 25-34 year-olds and 48% of the Twitter users age 35 and older</li>
<li>In contrast, among Nielsen’s Facebook app users, 25-34 year-olds were more likely than both younger and older Facebook app users to report using their Facebook app daily</li>
<li>The African-Americans and Hispanics in the Nielsen sample were significantly more likely than whites to be daily users of their Youtube apps (33% of African-Americans v. 24% of Hispanics v. 12% of whites) and their Pandora music apps (33% of African-Americans v. 27% of Hispanics v. 14% of whites)</li>
</ul>
<p><strong>The Nielsen study indicates that cell phone screen real estate is valuable</strong></p>
<p>Slight majorities of Nielsen’s recent app downloaders said they organize their apps so that the most frequently used are easily accessible (59%), and that they delete apps from their phones that are not useful or helpful (56%).  And this culling process happens relatively quickly; among those who had deleted an app, 62% said they usually do it within two weeks of downloading the software.  The men in the Nielsen sample deleted apps more quickly than women; 40% of the male recent-downloaders said they delete apps they did not find useful within a week, compared with 29% of the women. </p>
<hr size="2" /><strong>About Pew Internet Project Findings</strong></p>
<p>The figures from the Pew Internet Project survey were gathered in a telephone survey of a representative sample of 2,252 U.S. adults age 18 and older between April 29 and May 30, 2010. The sample included 1,917 adult cell phone users, 744 of whom were contacted on their cell phones.  The margin of error is +/- 2.4 percentage points for results based on the total sample of adults, and +/- 2.7 for results based on cell phone users.</p>
<p>The Nielsen data are from an online, self-administered survey with a nonprobability sample of 4,265 recent apps downloaders originally identified in Nielsen’s Mobile Insights survey of cell phone subscribers.  Because the survey is not based on a probability sample, no margin of error can be computed and the results cannot be generalized to the population of recent app downloaders with a known degree of precision. The Mobile Insights sample is drawn from a combination of online panels and is augmented by a Spanish language phone survey in highly concentrated Hispanic markets using a residential phone list sample frame for improved coverage of Hispanics. The Apps Playbook follow-up survey was conducted in December of 2009, and screened for “recent downloaders”—those who had downloaded an app in the past 30 days.  The Apps Playbook data includes teen as well as adult cell phone subscribers, but for this report, percentages are based only on the 3,962 adults ages 18 and older who had downloaded an app in the past 30 days. </p>
<h2>
<hr size="2" /></h2>
<h1> Part 1. The apps landscape</h1>
<hr size="2" />
<h2> A new &#8220;apps culture&#8221;</h2>
<p>Cell phones now permeate American culture. As they become more powerful as connected, multi-media, handheld devices, a new ecosystem of computing applications is being created around them. The emergence of this pervasive mobile connectivity is changing the way people interact, share creations, and exploit the vast libraries of material that are generated for the internet.</p>
<p>The newest national phone survey of the Pew Research Center’s Internet &amp; American Life Project shows that 82% of adults are cell phone users, and about one-quarter of adults (23%) now live in cell phone only households – that is, households with no landline phone. According to Pew Internet survey data, as of September 2009, three-quarters of 12-17 year-olds had cell phones, and a 2010 Kaiser Family Foundation study indicated almost a third of 8 to 10 year-olds in the U.S. have cell phones today.<a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/A-new-apps-culture.aspx#footnote3"><sup>3</sup></a></p>
<p>The widespread embrace of mobile technology has spawned the development of an “apps culture.” As the mobile phone has morphed from a voice device to a multi-channel device to an internet-accessing mini-computer, a large market of mobile software applications designed specifically for cell phones has developed alongside it.</p>
<p>Currently, the cell phone industry lacks a standard, widely shared definition of what is and is not considered an “app.” Traditionally the term “app” has been used as shorthand for any software application. With the advent of the mobile phone, the term “app” has become popular parlance for software applications designed to run on mobile phone operating systems. For the purpose of this report, apps are defined as end-user software applications that are designed for a cell phone operating system and which extend the phone’s capabilities by enabling users to perform particular tasks. Assuming this definition, cell phone <em>apps</em> as discussed here are distinct from cell phone <em>functions</em>, which are hardware-enabled activities such as taking pictures and recording video and/or which run on systems software. Cell phone apps as defined here rely on or require certain systems software and/or hardware features to function, and may be thought of as being layered on top of them.</p>
<p>To understand whether and how U.S. adults have jumped into the emerging apps market, and how apps use compares to the use of other cell phone features, the Pew Internet Project recently conducted a national survey of adults age 18 and older that included 1,917 cell phone users.</p>
<p>Broadly, results indicate that while apps are popular among a young, tech-hungry segment of the adult cell phone using population, a notable number of adult cell phone users are not part of apps culture. Many adults who have apps on their phones, particularly older adults, do not use them, and one in ten adults with a cell phone (11%) are not even sure if their phone is equipped with apps. Moreover, apps use ranks fairly low when compared with the use of other cell phone functions such as taking pictures and texting.<a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/A-new-apps-culture.aspx#footnote4"><sup>4</sup></a></p>
<p><strong>35% of adults have cell phones with apps </strong></p>
<p>Of the 82% of adults today who are cell phone users, 43% have apps on their phones. When taken as a portion of the entire U.S. adult population, that means that 35% have cell phones with apps. This figure includes adult cell phone users who:</p>
<ul>
<li>have downloaded an app to their phone (29% of adult cell phone users), and/or</li>
<li>have purchased a phone with preloaded apps (38% of adult cell phone users)</li>
</ul>
<p>A “yes” answer to either question was sufficient to include someone in the apps population. Of course, many cell owners (23%) have both pre-loaded and downloaded apps on their cell phones.</p>
<p><strong>One in ten adult cell phone users do not know if they have apps on their phone </strong></p>
<p>While 38% of adults cell phone users report having a phone that came preloaded with apps, another 11% of cell phone users said they did not know if their phone came with any software applications. This uncertainty about cell phone features is most pronounced among cell phone users age 50 and older, 15% of whom did not know if their phone came with apps. Just 4% of cell phone users under age 30 could not say if their phone came with software applications.</p>
<p>Adult cell phone users are more confident when asked whether they have ever downloaded an app, with 29% saying yes, 70% saying no, and less than one half of one percent saying they did not know.</p>
<p><strong>Two-thirds of adult cell phone users who have apps actually use them </strong></p>
<p>While 35% of adults have apps on their phones, only about two-thirds (68%) of adults who have apps report actually using them. That means that 24% of all adults in the U.S. use apps.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/~/media/F2199AD8584A4CA0BB89A0220EFEA146.png?w=443&amp;h=422&amp;as=1" alt="Figure 1" width="443" height="422" /></p>
<p>Among those who actively use their apps, the vast majority (91%) have used them within the past 30 days.  Just 9% of apps users say it has been more than 30 days since the last time they used the apps on their phone. </p>
<p><strong>Apps users are younger, more educated, and more affluent than other cell phone users</strong></p>
<p>Apps users have a distinct demographic profile when compared with other cell phone using adults, and when compared with the entire U.S. adult population.  Apps users skew male, and they are much younger than the broader population.  Overall, they are also more educated and more affluent than other cell phone users or the adult population as a whole.  The apps-using population also skews slightly Hispanic when compared with other cell phone users and all adults.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/~/media/C27949D0DF43472D96E82863703759FA.png?w=491&amp;h=691&amp;as=1" alt="App users are disproportionately male, young, educated and affluent" width="491" height="691" /></p>
<p><strong>Among adults who have apps, age is the strongest predictor of apps use</strong></p>
<p>It is clear that young adult cell phone users are the most eager apps adopters.  While 79% of 18-29 year-olds who have apps on their phones say they use them, that figure drops to 67% among 30-49 year-olds and just 50% among adults age 50 and older. </p>
<p>Cell phone only adults (those who have a cell phone but no landline phone) are also especially likely to use the apps on their phone. Some 75% of this group who have apps say they use them. This may be due in part to a disproportionate number of cell only adults relying on their phones for internet access and participation in online activities.<a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/A-new-apps-culture.aspx#footnote5"><sup>5</sup></a></p>
<p>It is not surprising that adults who are heavy cell users in general (heavy texters and heavy voice users) are much more likely than other adults to use their apps and to have used them in the past 30 days.  The relationship between apps use and the use of other cell phone features/technologies is discussed in detail in Part III of this report. </p>
<p>Overall, adults who have more apps on their phone, those who have downloaded apps (as opposed to purchasing a phone that is preloaded with apps), those who have downloaded an app recently (within the past 30 days), and those who have paid for an app download are significantly more likely than other adults to actually use the software on their phones.  </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/~/media/02B2831F7AFD47B8B0617D4C661E172E.png?w=457&amp;h=412&amp;as=1" alt="Adults with more apps, those who download, and those who pay are most likely to use them" width="457" height="412" /></p>
<p><strong>Among those who have apps, the average number of apps is fairly high at 18</strong></p>
<p>Among adult cell phone users who have software applications on their cell phones, the mean number of apps is 18.  However, the median number of apps is 10, indicating there are heavy apps users on the high end of the response scale who have a disproportionate number of apps on their phones.  This is particularly true among the youngest adults.</p>
<p>Again, there is some uncertainty among cell phone users, particularly older cell phone users, about what software they have on their phones.  Fully 18% of cell phone users with apps on their phones do not know how many they have.  That figure doubles to 36% among cell phone users age 50 and older.</p>
<p>Looking just at those who know how many apps they have, young adult cell phone users on average have a greater number of apps on their phones.  The mean number of apps for 18-29 year-olds is 22, compared with a mean of 16 for 30-49 year-olds, and 13 for adult cell phone users age 50 and older.  However, the medians show considerably less variation, with young adults having a median of 12 apps on their phone and those over age 50 having a median of 8. </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/~/media/40787EA3A89F4F19BD4BF8E4CC0D19FA.png?w=426&amp;h=303&amp;as=1" alt="The average adult with apps has 18 on their phone, and young adults have more" width="426" height="303" /></p>
<p><strong>Apps use ranks relatively low when compared with other cell phone activities</strong></p>
<p>While 24% of adults, or 29% of adult cell phone users, report using apps on their phones, apps use is not the most popular feature of cell phones when compared with other non-voice cell phone activities.  Taking pictures and texting are far and away the most popular cell phone activities, with apps use ranking lowest among the various activities Pew Internet has asked about.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/~/media/60B49E788E364721A1212761C7F81B30.png?w=470&amp;h=352&amp;as=1" alt="Apps use ranks low" width="470" height="352" /></p>
<p>These data may reveal again, however, some uncertainty among adult cell phone users about when they are, and are not, using apps.  Many of the activities in the above table, such as playing a game and sending and receiving email, often make use of software applications, and therefore constitute apps use.  Thus, one would expect the percent who say they use apps to be higher.  Yet, apps use garners a slightly lower percentage of “yes” responses from cell phone users than do other app-enabled activities. </p>
<p>One might infer from these figures that adults are not always aware when engaging in various activities using their phones that they are, in fact, using an app or software application.  This may be due, in part, to confusion among the public over whether the different software that comes preloaded on their phone are “apps,” or whether an app is something that must be purchased separately or downloaded from the internet.</p>
<h1>
<hr size="2" /></h1>
<h1> Part 2: Apps downloading</h1>
<hr size="2" />
<h2>The downloading population is demographically skewed</h2>
<p>As noted above, while 43% of adult cell phone users have apps on their phone, significantly fewer (29%) have actually downloaded an app.  The remaining 14% only have preloaded apps on their phone.  Apps downloaders are slightly different demographically from those who have only preloaded apps, and are distinct from cell phone users in general.</p>
<p><strong>The downloading population is demographically skewed</strong></p>
<p>As with the apps-using population as a whole, apps downloaders are younger, more educated, and disproportionately male when compared with the full U.S. adult population.  When downloaders are compared just to other adults with apps—those who have preloaded apps but do not download—they are similar in their educational attainment yet are still disproportionately young and male.   </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-2/~/media/31A2D92F761C41A4BE847E1339D33B18.png?w=460&amp;h=635&amp;as=1" alt="App downloaders are demographically distinct from those with only preloaded apps and U.S. adults in general" width="460" height="635" /> </p>
<p><strong>One in ten adults with a cell phone has downloaded an app in the past week; one in five 18-29 year-old cell phone users has done so</strong></p>
<p>In the Pew Internet survey, respondents who had downloaded apps were asked when their most recent download had occurred.  About half (53%) say their most recent apps download was in the past 30 days, including 33% who say their last download was within the past week.  As a fraction of all cell phone-using adults, that equates to 15% who have downloaded an app in the past month, including 10% who have downloaded an app in the past week. </p>
<p>Thus, even among downloaders, the portion who is very actively engaged in apps culture is relatively small.  A significant percentage of downloaders, 43%, say they have not downloaded an app in more than a month.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-2/~/media/595E4BA27CDA4584B79858F8021C5A09.png?w=437&amp;h=431&amp;as=1" alt="What was your most recent download?" width="437" height="431" /></p>
<p>Again, it is the youngest adult cell phone users leading the way, with 62% of 18-29 year-old apps downloaders having downloaded software to their phone in the past month (including 39% in the past week).  That equates to 20% of adult cell phone owners under age 30 who had downloaded an app to their phone in the past week. </p>
<p><strong>One in eight adults with a cell phone has paid to download an app</strong></p>
<p>Among the one-third of adult cell phone users who download apps, just under half (47%) have paid for an app, with the remainder saying they only download apps that are free.  Put in broader context, that means that 13% of all adult cell phone users have paid to download an app to their phone.  The more apps someone has on her phone, the more likely she is to have paid for one at some point. </p>
<p>There are very few notable demographic differences between downloaders who pay for apps and those who do not.  Only one subgroup of downloaders stands out in this regard, and that is heavy cell voice users.  Downloaders who make more than 30 calls on their phone per day are significantly more likely than other downloaders to have paid for an app (61% v. 45%). </p>
<p>For more on what types of apps downloaders pay for, and how much they spend, see Part IV of this report. </p>
<hr size="2" />
<h1> Part 3: Mobile computing</h1>
<hr size="2" />
<h2> The transition to mobile computing devices</h2>
<p>The rise of “apps culture” reflects the transition of cell phones from voice communication devices to mobile computing devices.  As cell phone use in general increases, wireless internet use is also on the rise, particularly among Hispanic and African-American adults.<a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-3/Mobile.aspx#footnote6"><sup>6</sup></a>  Fully 59% of adults are now mobile internet users, meaning they access the internet wirelessly via a laptop or cell phone.  As mobile computing and internet use become the norm, cell phones are increasingly taking on functions once served by desktops and laptops.  And for a significant portion of low income and nonwhite adults, cell phones represent their <em>only</em> means of accessing the internet and engaging in some online activities.  Thus, many adults today expect (and need) their phones to serve a wide range of functions.  </p>
<p>As one might expect, adult cell phone users who embrace “apps culture” also tend to embrace other cell features and other technologies in general.  These patterns are difficult to disentangle, as there are circular relationships between apps use and the use of the internet and other technologies.  For instance, social media users (adults who use either social network sites such as Facebook or status update sites such as Twitter) are twice as likely as other cell phone users to have apps on their phones (59% v. 24%). Yet many cell phone apps enable social media use, and these apps are in fact among the most popular (see Part IV of this report).  Likewise, wireless internet users are more likely than other online adults to be apps users.  Yet downloading an application in and of itself requires wireless internet access, which would mean that apps downloaders are wireless internet users by default.  Moreover, these relationships are even further complicated by the fact that not all cell-using adults recognize activities they engage in on their phones as app-enabled, when in fact they might be. </p>
<p>Therefore, rather than pinpoint causal direction in these relationships, in this section we simply show the strong correlations between apps use and various online activities, cell phone activities, and technology use in general. </p>
<p><strong>Heavy technology users are particularly likely to have apps on their phones and to use the apps they have</strong></p>
<p>As noted earlier in the report, 38% of cell phone users have purchased a phone with preloaded apps and 29% have downloaded an app themselves.  About a quarter of adult cell phone users (23%) have <em>both</em> paid and preloaded apps on their phones.  Not surprisingly, heavy technology users are more likely than other adults to both download apps and to purchase phones with apps.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-3/~/media/0C98707A90EC44E881DFF6F81CAD8349.png?w=459&amp;h=731&amp;as=1" alt="Heavy phone and internet users are more likely to have apps, download apps, and buy phones equipped with apps" width="459" height="731" /></p>
<p>As the above table indicates, adult cell phone users who use the text features on their phones, and particularly heavy texters (those who send more than 50 texts on a typical day), are significantly more likely than other cell phone users to download apps.  About four in ten texters (39%) have downloaded an app, a figure that drops to just 4% among adult cell phone users who do not text.  Among the heaviest texters, those who send and receive more than 50 texts a day, 63% have downloaded an app to their phone.</p>
<p><strong>Heavy technology users on average have more apps on their phones </strong></p>
<p>As one might expect, heavy technology users in general tend to have more apps on their phones than cell phone users who do not embrace other technologies. The table below shows that some of the highest reported mean numbers of apps are among heavy cell voice users and heavy texters.  Cell-using adults who have premium broadband at home, those who use status update sites such as Twitter and adults who go online from their phones on a daily basis also report a higher average number of apps on their phones. These groups are also especially likely to report using the apps they have.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-3/~/media/4AEC597A6BE24786B00A0130813EF7AE.png?w=522&amp;h=413&amp;as=1" alt="The mean number of apps is 18; heavy tech users have more and are more likely to use them" width="522" height="413" /></p>
<p><strong>App users are more likely to take advantage of all of their phone’s features</strong></p>
<p>Overall, apps users are significantly more likely than other adult cell phone users to take advantage of every feature of their cell phone asked about in the survey, including email, texting, taking pictures, playing music, instant messaging, recording a video, playing a game, accessing the internet, purchasing a product online, and accessing social networking sites from their phone. </p>
<p>Again, it is important to note that apps use and use of these other cell phone features are not mutually exclusive.  Many of these activities make use of apps, and apps that enable these activities are among the most popular downloads (see Part IV of this report). </p>
<p>It is also important to note that these figures include adults whose phones may not be equipped to perform some of these tasks.  Apps users are likely to have phones that are able to perform more of these functions, which explains, in part, their higher reported use of different phone features. </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-3/~/media/4218EE3FCCDB4CAD9EF1CEE8D08237BE.png?w=445&amp;h=546&amp;as=1" alt="App users are more likely to embrace other phone features as well" width="445" height="546" /></p>
<p><strong>Apps users are more engaged in a wide range of online activities</strong></p>
<p>Due in part to the web accessibility and increased engagement many apps provide, it is logical that apps users are more likely than other adults to engage in almost every online activity asked about in the survey.  They are particularly likely to use social network sites such as Facebook and status update sites such as Twitter when compared with internet users as a whole. </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-3/~/media/C137B972E98C421C8C79EDA3E6AF1AC2.png?w=530&amp;h=752&amp;as=1" alt="What do apps users do online?" width="530" height="752" /></p>
<hr size="2" />
<h1> Part 4: The Nielsen Apps Playbook  </h1>
<h2>
<hr size="2" /> Apps and app users</h2>
<p>As part of its ongoing research into telecom trends, the Nielsen Company conducts a quarterly tracking survey of more than 80,000 mobile subscribers age 13 and older sampled from a combination of online panels and augmented with listed Hispanic telephone sample.  Among other measures, the Mobile Insights survey identifies mobile subscribers who have downloaded an app to their phone.  In the fourth quarter of 2009, Nielsen found that 13% of their <em>adult</em> (age 18 and older) mobile subscribers had downloaded an app in the past 30 days.  As noted earlier, the current Pew Internet survey finds that as of April 2010, 15% of cell-phone using U.S. adults age 18 and older had downloaded an app to their phone in the past 30 days.</p>
<p>In December 2009, Nielsen completed online, self-administered surveys with 4,265 apps downloaders originally identified in the Mobile Insights survey.  This follow-up survey (The Nielsen Apps Playbook) asked “recent downloaders”—those who had downloaded apps in the past 30 days—more detailed questions about the types of apps they download, in what contexts they use their apps, and whether and how much they pay for apps.  The results reported here are based on the 3,962 <em>adults</em> ages 18 and older in the Nielsen sample who had downloaded an app in the past 30 days.</p>
<p>It should be noted that because Nielsen’s Mobile Insights survey is administered to a nonprobabilty sample, it is not representative of all recent apps downloaders and the findings reported here should be considered descriptive.  However, the Nielsen data produce overall estimates of adult apps downloading rates comparable to the most recent Pew Internet survey.  As the table below indicates, after weighting, the two samples are similar in terms of sex and race/ethnicity, though the Nielsen sample is skewed slightly toward white non-Hispanics and away from African-Americans.  The two samples diverge more notably on education and income, with the Nielsen sample overrepresenting college graduates and the highest income categories.  In terms of age, the Pew probability sample produces a recent-downloader population that is slightly older than the Nielsen sample.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/2CB67873FB0F45299B3D7B20A5F3E123.png?w=480&amp;h=667&amp;as=1" alt="Weighted demographic profiles of recent apps downloaders from the Pew Internet and Nielsen surveys" width="480" height="667" /></p>
<p><strong>Adult apps users are hooked on games </strong></p>
<p>As indicated by the Pew Internet survey data, apps downloading and apps use are not synonymous.  Some adults may download apps that they do not actually use.  Thus, the Nielsen App Playbook asks about both recent <em>downloading</em> behavior, as well as which apps recent-downloaders have <em>used</em> in the past 30 days, how frequently they use them, and in what contexts.</p>
<p>As the table below indicates, the adult downloaders in the Nielsen sample are hooked on games.  Six in ten of these recent downloaders said that they had used a game app in the past 30 days.  By comparison, roughly half said they had used a news/weather app, map/navigation app, or social networking app in that same timeframe.  While music apps ranked second in terms of total <em>downloads</em>, they ranked fifth on the most used list for this group.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/97EC267E89E641C2975BEBBFB59A6599.png?w=503&amp;h=538&amp;as=1" alt="The most popular types of apps" width="503" height="538" /></p>
<p>In the Nielsen sample, some demographic groups were more likely than others to use particular categories of apps.  For instance, men in that sample were more likely than women to have used banking/finance, sports, productivity, and video/movie apps in the past 30 days.  Women recent-downloaders in the sample, on the other hand, were more likely to have used games, social networking, music, and entertainment/food apps. </p>
<p>The tables below show rates of use for the major categories of apps across demographic groups.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/BDA4A99BE59F4E12A56D5F6CB0FC8A8B.png?w=476&amp;h=857&amp;as=1" alt="The percentage of Nielsen recent downloaders in each group who have used each kind of app in the past month" width="476" height="857" /></p>
<p>Within the different categories of software applications, some apps stood out as particularly popular among the Nielsen sample.  Asked which specific apps they had used in the past 30 days, puzzle/strategy games ranked highest in the games category, while the Weather Channel was far and away the most used news/weather app for this group.  Google applications comprised three of the top four map/navigation/search apps, while Facebook topped the list of social networking apps used by Nielsen’s adult downloaders. </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/9FFBDD51C59B4FCCB98FADB1A2F14CF8.png?w=487&amp;h=680&amp;as=1" alt="The percentage of Nielsen recent downloaders who used each type of app in the past month" width="487" height="680" /></p>
<p><strong>Frequency of Apps Use</strong></p>
<p>More than half of the Nielsen recent apps downloaders (57%) reported using their apps daily, yet the vast majority said they spend less than 30 minutes per day using their apps.  Just one quarter of Nielsen’s downloaders (23%) said they use their apps for at least a half an hour a day.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/5C671C7B56F6486C871BFA5B2670CB17.png?w=434&amp;h=784&amp;as=1" alt="57% of Nielsen’s recent downloaders say they use their apps daily" width="434" height="784" /></p>
<p>Somewhat surprising is the fact that the youngest apps downloaders in the Nielsen sample, those age 18-24, were not the most frequent apps users.  While 29% of this age group said they use their apps <em>multiple times a day</em>, the same was true of 44% of the 25-34 year-olds and 44% of those age 35 and older.  Nielsen’s young apps users were also more likely than their older counterparts to say they use their apps for <em>less than 30 minutes per day</em> (84% of the 18-24 year-olds v. 74% of the 25-34 year-olds v. 75% of those age 35 and older).</p>
<p>Among Nielsen’s sample of downloaders, the frequency of apps use varied by race as well, with the white and Hispanic downloaders more likely than the African-Americans to use their apps daily (57% whites v. 54% Hispanics v. 48% African-Americans).  However, Nielsen’s white apps downloaders were also the most likely to say that they use their apps for less than 10 minutes a day (30% whites v. 25% Hispanics v. 23% African-Americans). </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/3A26C007382C4AB1869624247EF7A363.png?w=521&amp;h=466&amp;as=1" alt="How often some of the most popular apps are used" width="521" height="466" /></p>
<p>Adult downloaders in the Nielsen sample reported using their apps in a variety of contexts.  Asked in which situations they most frequently use their apps, seven in ten (71%) said they frequently use their apps when they are alone, and about half said they frequently use their apps while they are waiting for someone or something (53%) or while at work (47%).  Roughly one in three Nielsen downloaders (36%) said they frequently use their apps while commuting.  Overall, the adults in the Nielsen sample reported using their apps for a mix of entertainment and instrumental purposes. </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/5771CB8A55BA453F98BC140388B61D9B.png?w=530&amp;h=554&amp;as=1" alt="When and where Nielsen’s adult downloaders are using their apps" width="530" height="554" /></p>
<p>In the Nielsen sample, men were more likely to report using apps at work (52% v. 40% of women), while women were slightly more likely to report using apps while alone (73% v. 70% of men) and while waiting for someone (59% v. 52%).  Nielsen’s Hispanic and African-American downloaders were more likely than the whites in the sample to report using their apps at school (17% Hispanics v. 17% African-Americans v. 6% whites) and while socializing with friends (33% Hispanics v. 33% African-Americans v. 22% whites).  The Hispanics in the sample were also more likely than whites to report using their apps while commuting, while finding a place to eat, and while shopping. </p>
<p>The Nielsen sample also produced some interesting situational use differences across age groups.  The table below shows that young adult apps users in the Nielsen sample (those age 18-24) were the most likely to report using their apps while socializing with friends, while Nielsen’s middle-age users were the most likely to report using their apps while at work, commuting, shopping or finding a place to eat.  App users age 55 and older in the Nielsen sample were the most likely to report using their apps while alone, while waiting for someone/something, and to help in an activity they are currently doing.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/9C745C6953A440FB9D5ABAD611705D97.png?w=484&amp;h=414&amp;as=1" alt="Among Nielsen’s downloaders, apps use varied by age" width="484" height="414" /></p>
<p><strong>What kinds of apps are being downloaded most often by this group?</strong></p>
<p>Among Nielsen’s recent adult downloaders, game apps were the most downloaded apps overall in terms of sheer volume, followed distantly by music and entertainment/food.  Overall, apps that are used for personal entertainment made up a greater portion of this group’s recent downloads than those that are used for instrumental purposes, such as productivity, navigation, and finance apps. </p>
<p>For the Nielsen sample, games and music were the most popular in terms of the percent of downloaders <em>who have downloaded each type in the past 30 days</em>.  Games were far and away the most popular, with almost half of Nielsen’s recent-downloaders saying they had downloaded at least one paid or free game app in the previous month.  Roughly equal percentages of Nielsen recent-downloaders (about one in five) said they had downloaded a music app, a news/weather app, a social networking app, a map/navigation app, or a food/entertainment app in the 30 days prior to the survey.</p>
<p>Games and music were also the most commonly downloaded <em>paid</em> apps for this group, as measured by the percent of Nielsen recent-downloaders who had purchased at least one of these types of apps in the past month.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/E8A384582298457CADE11D340379A940.png?w=463&amp;h=531&amp;as=1" alt="The most frequently downloaded types of apps by the Nielsen sample " width="463" height="531" /></p>
<p>The Nielsen sample produced some interesting downloading differences across age group, race/ethnic groups, and income categories, yet these differences only occurred in the case of <em>free</em> downloads.  For instance, Nielsen downloaders between the ages of 25 and 44 had a higher mean number of free game downloads in the past 30 days (2.0) than both the younger (1.4) and the older (1.7) adults in the sample.  Similarly, downloaders ages 25-34 in the Nielsen sample had the highest mean number of free social networking apps downloads in the month prior to the survey (.9 for the 25-34 year-olds v. .5 for the younger adults and .7 for the older adults).</p>
<p>The tables below show some demographic differences that emerged in the Nielsen sample in the mean number of free downloads for major categories of apps.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/80E55AA626F34FD9ADDECF6B6BE3F96F.png?w=495&amp;h=902&amp;as=1" alt="Mean number of free apps downloads by Nielsen’s sample in the past 30 days" width="495" height="902" /></p>
<p>Consistent with the Pew Internet survey data, the Nielsen sample produced few notable demographic differences between recent-downloaders who have paid to download an app and those who have not.  Nielsen’s youngest apps downloaders, those age 18-24, and adults with incomes below $50,000 were only slightly less likely than the older and more affluent downloaders in the sample to have paid for apps. </p>
<p><strong>What do Nielsen’s downloaders report paying for apps?</strong></p>
<p>In the Nielsen Apps Playbook, 37% of the recent-downloaders said they had paid for an app in the past 30 days.  As noted earlier, games accounted for the highest <em>percentage</em> of paid apps by this group, followed by music apps.  Asked if they had ever converted from a free/lite trial version to a full paid version of an app, one in three (33%) Nielsen downloaders said they had done so.</p>
<p>To determine what the recent-downloaders are paying for apps, the Apps Playbook asked respondents how many of the <em>total</em> apps they had downloaded in the past 30 days fell into each of eight different price categories.  Responses indicate that among this sample of downloaders, most paid downloads were between $0 and $2.99.  Fully 60% of paid downloads from the month prior to the survey fell in this price range. </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/73E1BA907FF3473DB1E2E63294C43212.png?w=524&amp;h=446&amp;as=1" alt="What do Nielsen downloaders report paying for apps?" width="524" height="446" /></p>
<p>When they did pay for an app, about a third (34%) of the downloaders in the Nielsen sample said their preference was to have it billed directly by their cell phone provider, while just under a third (29%) said they preferred to put it on a credit card.  Asked what factors drive those preferences, eight in ten Nielsen downloaders (80%) said that convenience was a factor, while roughly six in ten said they take into account bill consolidation (63%) and security (57%).</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/9BB40071045F483AB1366003A8BDB400.png?w=482&amp;h=542&amp;as=1" alt="When paying for apps, Nielsen downloaders prefer to be billed by their provider" width="482" height="542" /></p>
<p><strong>Where do downloaders say they learn about apps?</strong></p>
<p>Asked how they discover the apps they download, the two most common responses from downloaders in the Nielsen sample were searching an apps store on their phone and relying on recommendations from friends and family.   About half (49%) of this group said they discover apps by browsing an apps store on their phones, and about one in three (34%) said they hear about them from friends and family. </p>
<p>The women in the sample were slightly more likely than the men to say they learn about apps from friends and family (39% v. 33%), while the men were twice as likely to say they learn about apps from third party websites (25% v. 12%).  Nielsen’s older apps downloaders, those age 55+, were also particularly likely to say they hear about apps from friends and family (42% v. 34%), and were twice as likely as the younger apps downloaders in the sample to discover apps through newspapers, magazines and radio (15% v. 7%). </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/2AD05425D853447F8D72485A4C7C76A2.png?w=471&amp;h=489&amp;as=1" alt="How do Nielsen’s downloaders learn about apps?" width="471" height="489" /></p>
<p>In the Nielsen sample, apps downloaders in the highest income categories, those earning $100,000 or more annually, were particularly likely to say they discover apps by searching the apps store on their phones and through sync software, while those in the lower income categories were more likely to say they hear about apps through their carrier’s homepage. </p>
<p>The African-American and Hispanic downloaders in the sample were also particularly likely to say they find apps through their carrier’s homepage (25% African-American v. 18% Hispanic v. 12% white) and their device homepage (24% African-American v. 19% Hispanic v. 15% white).  </p>
<p>Nielsen’s downloaders reported not only relying on the recommendations of friends and family in downloading apps, but also relying on the recommendations of strangers.  The Nielsen App Playbook asked recent-downloaders how important user reviews and ratings are in their decision to download an app.  Almost nine in ten downloaders in this survey (88%) said that user reviews are at least somewhat important, including 19% who said they are extremely important.</p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/D8777DA0E7834684B9A9EA1E4DC5DD68.png?w=430&amp;h=494&amp;as=1" alt="The importance of user ratings for this group in choosing downloads" width="430" height="494" /></p>
<p><strong>Cell phone real estate is valuable</strong></p>
<p>Most apps users in the Nielsen sample report organizing their apps so that the most frequently used are most easily accessible. They also report deleting apps from their phones.  The most common reasons given by this group for deleting an app is that it is not useful.  And they report that this culling process happens relatively quickly; among those who had deleted an app, the majority (62%) said they usually did it within two weeks of downloading the software.  The men in the sample tended to delete apps they did not find useful more quickly than the women did; 40% of the male recent-downloaders said they deleted apps they do not like within a week of getting them, while only 29% of the women said they delete apps that quickly. </p>
<p><img src="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-4/~/media/F212BE88D1AD43C1A5DC8AE6F13E44DE.png?w=415&amp;h=563&amp;as=1" alt="Nielsen’s app downloaders organize their apps and delete those that aren’t useful" width="415" height="563" /></p>
<hr size="2" /> <strong>Notes</strong></p>
<p><a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Overview.aspx#content1"><strong><sup>1</sup></strong></a> In <em>probability sampling</em>, all individuals in the population have some opportunity of being included in the sample, and the mathematical probability that any one of them will be selected can be calculated. In <em>nonprobability sampling</em>, individuals are selected on the basis of their availability (e.g., volunteering for an online panel) and an unknown portion of the population is excluded (e.g., those who did not volunteer). Because Nielsen’s Mobile Insights survey is administered to a nonprobabilty sample, the results cannot be projected to the entire population of recent apps downloaders and the findings reported here should be considered descriptive. When compared to the Pew Internet probability sample, the Nielsen sample of recent-downloaders is similar in racial/ethnic and gender makeup, but overrepresents high income adults and college graduates. It also skews younger than the Pew sample.</p>
<p><a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Overview.aspx#content2"><strong><sup>2</sup></strong></a> For more on the popularity of games and other apps among mobile subscribers, see Nielsen’s September 9, 2010 report “Games Dominate America’s Growing Appetite for Mobile Apps.” Available at: <a href="http://blog.nielsen.com/nielsenwire/online_mobile/games-dominate-americas-growing-appetite-for-mobile-apps/">http://blog.nielsen.com/nielsenwire/online_mobile/games-dominate-americas-growing-appetite-for-mobile-apps/</a></p>
<p><a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/A-new-apps-culture.aspx#content3"><strong><sup>3</sup></strong></a> Kaiser Family Foundation, Generation M2: Media in the Lives of 8 to 18 year-olds, January 2010. Available at: <a href="http://www.kff.org/entmedia/upload/8010.pdf">http://www.kff.org/entmedia/upload/8010.pdf</a></p>
<p><a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/A-new-apps-culture.aspx#content4"><strong><sup>4</sup></strong></a> Aaron Smith, Mobile Access 2010, July 7, 2010. Available at: <a href="http://pewinternet.org/Reports/2010%20/Mobile-Access-2010.aspx">http://pewinternet.org/Reports/2010 /Mobile-Access-2010.aspx</a></p>
<p><a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-1/A-new-apps-culture.aspx#content5"><strong><sup>5</sup></strong></a> In the current Pew Internet Project survey, adult cell phone users who either only have a cell phone or who have a landline but rely mainly on their cell phone to make calls are significantly more likely than other adults to be wireless internet users (74% of cell only adults and 86% of dual phone users who rely mainly on their cell are wireless internet users, compared with just 47% of other adults).</p>
<p><a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture/Part-3/Mobile.aspx#content6"><strong><sup>6</sup></strong></a> Aaron Smith, Mobile Access 2010, July 7, 2010. Available at: <a href="http://pewinternet.org/Reports/2010%20/Mobile-Access-2010.aspx">http://pewinternet.org/Reports/2010 /Mobile-Access-2010.aspx</a></p>
<hr size="2" />
<h1> Methodology and topline</h1>
<h2>
<hr size="2" /> Pew Internet Project Survey</h2>
<p>This report is based on the findings of a daily tracking survey on Americans&#8217; use of the Internet. The results in this report are based on data from telephone interviews conducted by Princeton Survey Research Associates International between April 29 and May 30, 2010, among a sample of 2,252 adults, age 18 and older.  Interviews were conducted in English.  For results based on the total sample, one can say with 95% confidence that the error attributable to sampling and other random effects is plus or minus 2.4 percentage points.  For results based on cell phone users (n=1,917), the margin of sampling error is plus or minus 2.7 percentage points.  In addition to sampling error, question wording and practical difficulties in conducting telephone surveys may introduce some error or bias into the findings of opinion polls.</p>
<p>A combination of landline and cellular random digit dial (RDD) samples was used to represent all adults in the continental United States who have access to either a landline or cellular telephone. Both samples were provided by Survey Sampling International, LLC (SSI) according to PSRAI specifications.  Numbers for the landline sample were selected with probabilities in proportion to their share of listed telephone households from active blocks (area code + exchange + two-digit block number) that contained three or more residential directory listings. The cellular sample was not list-assisted, but was drawn through a systematic sampling from dedicated wireless 100-blocks and shared service 100-blocks with no directory-listed landline numbers.</p>
<p>New sample was released daily and was kept in the field for at least five days. The sample was released in replicates, which are representative subsamples of the larger population. This ensures that complete call procedures were followed for the entire sample.  At least 7 attempts were made to complete an interview at a sampled telephone number. The calls were staggered over times of day and days of the week to maximize the chances of making contact with a potential respondent. Each number received at least one daytime call in an attempt to find someone available. For the landline sample, half of the time interviewers first asked to speak with the youngest adult male currently at home. If no male was at home at the time of the call, interviewers asked to speak with the youngest adult female. For the other half of the contacts interviewers first asked to speak with the youngest adult female currently at home. If no female was available, interviewers asked to speak with the youngest adult male at home. For the cellular sample, interviews were conducted with the person who answered the phone. Interviewers verified that the person was an adult and in a safe place before administering the survey. Cellular sample respondents were offered a post-paid cash incentive for their participation. All interviews completed on any given day were considered to be the final sample for that day.</p>
<p>Non-response in telephone interviews produces some known biases in survey-derived estimates because participation tends to vary for different subgroups of the population, and these subgroups are likely to vary also on questions of substantive interest. In order to compensate for these known biases, the sample data are weighted in analysis. The demographic weighting parameters are derived from a special analysis of the most recently available Census Bureau’s March 2009 Annual Social and Economic Supplement. This analysis produces population parameters for the demographic characteristics of adults age 18 or older. These parameters are then compared with the sample characteristics to construct sample weights. The weights are derived using an iterative technique that simultaneously balances the distribution of all weighting parameters.</p>
<p>Following is the full disposition of all sampled telephone numbers:</p>
<p>The disposition reports all of the sampled telephone numbers ever dialed from the original telephone number samples. The response rate estimates the fraction of all eligible respondents in the sample that were ultimately interviewed. At PSRAI it is calculated by taking the product of three component rates:</p>
<ul>
<li>Contact rate – the proportion of working numbers where a request for interview was made</li>
<li>Cooperation rate – the proportion of contacted numbers where a consent for interview was at least initially obtained, versus those refused</li>
<li>Completion rate – the proportion of initially cooperating and eligible interviews that were completed</li>
</ul>
<p>Thus the response rate for the landline sample was 21.8 percent. The response rate for the cellular sample was 19.3 percent.</p>
<hr size="2" />
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1591/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nokia and Intuit global alliance: Another nail in the coffin for directory publishers?</title>
		<link>http://www.indigo102.com/archives/1561</link>
		<comments>http://www.indigo102.com/archives/1561#comments</comments>
		<pubDate>Wed, 15 Sep 2010 14:26:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Directories]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[directory publisher]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[intuit]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Martin wilson]]></category>
		<category><![CDATA[Mobile advertising]]></category>
		<category><![CDATA[mobile news]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[nokia world 2010]]></category>
		<category><![CDATA[small business marketing]]></category>
		<category><![CDATA[yellow pages]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1561</guid>
		<description><![CDATA[Published 15th September In the middle of BIA/Kelsey’s Directional Media Strategies 2010 (DMS 2010) conference in Dallas, US and on the eve of the European Association of Directory Publishers (EADP) conference in Venice, Italy – an announcement from Nokia, the largest mobile player in the world, and Intuit, a leading provider of business solutions for small and medium-sized businesses. [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 15<sup>th</sup> September</em></p>
<p><img id="il_fi" class="alignleft" src="http://t1.gstatic.com/images?q=tbn:SeRdDA4G62LwjM:http://img5.imageshack.us/img5/5258/nokiaworld.jpg&amp;t=1" alt="" width="194" height="166" />In the middle of BIA/Kelsey’s Directional Media Strategies 2010 (DMS 2010) conference in Dallas, US and on the eve of the European Association of Directory Publishers (EADP) conference in Venice, Italy – an announcement from Nokia, the largest mobile player in the world, and Intuit, a leading provider of business solutions for small and medium-sized businesses.</p>
<p>The two are to team up to develop a new mobile marketing service offering for small businesses. It was stated the service will include a combination of offers, advertising and location-based features that will direct customers to where they can find products to buy in their own locality. (<a title="Nokia press release" href="http://www.nokia.com/press/press-releases/showpressrelease?newsid=1444530" target="_blank">Press Release</a>)</p>
<p>An interesting partnership that should really start to get alarm bells ringing at directory publishers, especially when you consider how slow the directory publishers have been to start to capitalise on the opportunity that mobile presents.</p>
<p>Take the UK – Google stated yesterday at the Think Mobile event in London; less than 3% of businesses have websites optimised for mobile, yet there are 14m mobile internet users, 23% of all online time spent is via a mobile device. The experience of viewing most businesses websites via a mobile is poor.</p>
<p>There is a huge disparity and a ripe opportunity for the directory publishers to claim stake. However, it seems that despite the opportunity few are starting to make moves – crazy when mobile could in fact be their saviour.</p>
<p>Nokia have previous attempted to bring together a number of the global directory publishers, when they needed their brands and support to give credibility to their in device consumer offerings. That was then. Things have changed.</p>
<p>The opportunity in a real and trusted role as intermediary marketer for the small business is really up for grabs. I have always said that new players would emerge and stake a claim in this potentially very lucrative space – I am not convinced Google will dominate as many think, Nokia could well prevail if they play the right cards.</p>
<p style="text-align: center;"><em>&#8212;&#8212;&#8212;&#8211;</em></p>
<p><em>Post written by <strong>Martin Wilson</strong></em></p>
<p>Martin spent almost 12 years at Yell, one of the world’s leading directory publishers, and has developed an indepth knowledge of the local environment. Having supported some of the world’s large media owners in developing mobile services his track record of delivery speaks for itself. Martin is a true expert in mobile who really understands how to open the mobile environment in an effective and often complimentary way for the organisations that he works.  If we can support you get in touch (<a href="mailto:martin@indigo102.c0m">martin@indigo102.com</a>).</p>
<p>(Follow us on twitter: <a href="http://www.twitter.com/indigo102">@indigo102</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1561/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Global Smartphone Market Projections Raised 10% for the Year, reports IDC</title>
		<link>http://www.indigo102.com/archives/1549</link>
		<comments>http://www.indigo102.com/archives/1549#comments</comments>
		<pubDate>Fri, 10 Sep 2010 11:35:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[IDC]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[mobile operating systems]]></category>
		<category><![CDATA[mobile strategy]]></category>
		<category><![CDATA[smartphones]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1549</guid>
		<description><![CDATA[Published 10th September In an interesting analysis this week from International Data Corporation (IDC), they provide a stark view of the likely changes in the mobile market over the next few years. The report looks at the market share of core Smartphone mobile operating systems, trends of the industry today and provides a prediction of [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 10th September</em></p>
<p><img id="il_fi" class="alignnone" src="http://i.zdnet.com/blogs/mobile_os_array_jan2010.jpg" alt="" width="682" height="288" /></p>
<p style="text-align: justify;">In an interesting analysis this week from <strong>International Data Corporation</strong> (IDC), they provide a stark view of the likely changes in the mobile market over the next few years. The report looks at the market share of core Smartphone mobile operating systems, trends of the industry today and provides a prediction of the future shape of the market. <strong>The industry is certainly set to see significant changes in the near future</strong>, whilst some results are not surprising it is interesting to view some of the key predictions.</p>
<p style="text-align: justify;">Probably the most surprising to many will be that the <strong>Apple iOS is likely to lose plenty of ground</strong> and market share in the process. While too many this may seem unlikely right now with the fact that the <strong>iPhone 4</strong> has been able to sell millions in a matter of days, it is actually quite plausible. Apple is slowly losing its advantage with no real innovative and ground breaking products in the pipe. By simply sticking to tried and tested formulas, the consumer market is slowly losing interest and is focusing on other platforms that continue to grow with more features and better functionality.</p>
<p style="text-align: justify;">So with the Apple iPhone series weakened, <strong>this provides significant opportunity for Google and Microsoft</strong> &#8211; Both forecast to make significant ground. Although Symbian is forecast to loose Smartphone market share they still will be a major global player with some 33% share.</p>
<table style="width: 701px; height: 290px;" border="1" cellpadding="0">
<tbody>
<tr>
<td width="139" valign="top"><strong>Operating System</strong></td>
<td width="112" valign="top"><strong>2010 Market Share</strong></td>
<td width="112" valign="top"><strong>2014 Market Share</strong></td>
<td width="112" valign="top"><strong>2014/2010 </strong><strong><strong>Change</strong>  </strong></td>
</tr>
<tr>
<td width="139" valign="top">Symbian</td>
<td width="112" valign="top">40.1%</td>
<td width="112" valign="top">32.9%</td>
<td width="112" valign="top">-18.0%</td>
</tr>
<tr>
<td width="139" valign="top">BlackBerry OS</td>
<td width="112" valign="top">17.9%</td>
<td width="112" valign="top">17.3%</td>
<td width="112" valign="top">-3.5%</td>
</tr>
<tr>
<td width="139" valign="top">Android</td>
<td width="112" valign="top">16.3%</td>
<td width="112" valign="top">24.6%</td>
<td width="112" valign="top">51.2%</td>
</tr>
<tr>
<td width="139" valign="top">iOS</td>
<td width="112" valign="top">14.7%</td>
<td width="112" valign="top">10.9%</td>
<td width="112" valign="top">-25.8%</td>
</tr>
<tr>
<td width="139" valign="top">Windows Mobile</td>
<td width="112" valign="top">6.8%</td>
<td width="112" valign="top">9.8%</td>
<td width="112" valign="top">43.3%</td>
</tr>
<tr>
<td width="139" valign="top">Others</td>
<td width="112" valign="top">4.2%</td>
<td width="112" valign="top">4.5%</td>
<td width="112" valign="top">8.3%</td>
</tr>
<tr>
<td width="139" valign="top">Total</td>
<td width="112" valign="top">100.0%</td>
<td width="112" valign="top">100.0%</td>
<td width="112" valign="top"> </td>
</tr>
</tbody>
</table>
<p> </p>
<p><strong>So what do IDC say: </strong></p>
<p style="text-align: justify;">The worldwide market for converged mobile devices (also commonly referred to as smartphones) is expected to grow 55.4% this year compared to 2009 amid greater-than-expected demand for the do-it-all devices. This is 10% higher than the previous forecast from the <a href="http://www.idc.com/"><strong>IDC</strong></a> <a href="http://www.idc.com/getdoc.jsp?containerId=IDC_P8397"><strong>Worldwide Quarterly Mobile Phone Tracker</strong></a>.</p>
<p style="text-align: justify;">IDC now expects mobile phone vendors to ship 269.6 million converged mobile devices this year compared to the 173.5 million units shipped in 2009. The increased market forecast for smartphones comes amid the launch of several new models, such as the BlackBerry Torch, EVO 4G, and the iPhone 4, in recent months.</p>
<p style="text-align: justify;">&#8220;The smartphone is the catalyst behind the rebound in the worldwide mobile phone market this year,&#8221; said <strong>Kevin Restivo</strong>, senior research analyst with IDC&#8217;s Worldwide Quarterly Mobile Phone Tracker. &#8220;Additional product introductions and an expected flurry of smartphone buying activity in the second half of the year will push the market well above previous expectations.&#8221;</p>
<p style="text-align: justify;">For the first half of 2010, vendors shipped a total of 119.4 million units or 55.5% more than the 76.8 million units shipped during the first half of 2009.</p>
<p style="text-align: justify;">&#8220;As the worldwide smartphone market continues to grow at a strong rate, the market dynamics among mobile operating systems continue to shift,&#8221; said <strong>Ramon Llamas</strong>, senior research analyst with IDC&#8217;s <strong>Mobile Devices Technology and Trends</strong> team. &#8220;Longtime operating systems leaders BlackBerry, Symbian, and Windows Mobile are about to or have already launched refreshed operating systems to compete with recent newcomers Android and iOS. The latter operating systems have taken away both mindshare and market share from the old regime, and have helped propel the market forward.&#8221;</p>
<p style="text-align: justify;">&#8220;Android is the wild card, deserving close observation for the rest of this year and the years to come,&#8221; added Llamas. &#8220;Phone vendors have been drawn to Android because it allows them to present their own approach to what a smartphone experience can be. In addition, users have quickly warmed to Android, comparing it to iOS due to its ease of use and a growing mobile application storefront. Now that HTC and Motorola have leapt out in front with their own respective devices, other vendors such as Dell, Kyocera, LG Electronics, and Samsung will soon help grow the Android market.&#8221;</p>
<p style="text-align: justify;">The accelerated smartphone growth will translate into a better overall market performance this year. IDC now expects the 2010 overall mobile phone market to grow 14.1%, or 1.5% higher than its previous forecast. Last year, the market declined 2.8%, the first such occurrence in Mobile Phone Tracker history.</p>
<p style="text-align: justify;">The outlook for 2011 is also very strong. Despite uncertainty about the economy, the smartphone market is expected to increase 24.5% in 2011. However, smartphone growth will decline progressively over the course of IDC&#8217;s five-year forecast period. In 2014, for example, the market is expected to rise by just 13.6%.</p>
<p style="text-align: justify;">Nonetheless, there is ample room for multiple players to grow. No one smartphone OS will dominate mobile phones in the way that Microsoft has with Windows on the personal computer. &#8220;IDC believes the market will comfortably support up to five OS players over the next five years,&#8221; Restivo noted. &#8220;Shorter replacement cycles and an ample feature phone to smartphone upgrade opportunity means the smartphone OS market will remain fragmented but healthy for the foreseeable future.&#8221;</p>
<p style="text-align: justify;">Symbian will maintain its number one standing throughout the forecast period with 32.9% share in 2014. However, it will lose share, primarily to Android, which is expected to grow its share fastest over the forecast period, rising from 16.3% to 24.6%. Meanwhile, Windows Mobile is expected to regain some of the share it has lost over the past two years and BlackBerry’s share will remain relatively constant while that of iOS will decline gradually.</p>
<p style="text-align: justify;"><strong>At Indigo 102 we specialising in bringing out the realities – communicate the benefits and risks – at the early stages.</strong> We work with organisations to build mobile strategies that deliver value over time and develop services that are sustainable. If we can support you to invest wisely and establish a sustainable mobile platform get in touch (<a href="mailto:martin@indigo102.c0m">martin@indigo102.com</a>).</p>
<p style="text-align: justify;">(Follow us on twitter : <a href="http://www.twitter.com/indigo102">@indigo102</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1549/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Average number of Apps soars, but think before joining the frenzy</title>
		<link>http://www.indigo102.com/archives/1529</link>
		<comments>http://www.indigo102.com/archives/1529#comments</comments>
		<pubDate>Thu, 09 Sep 2010 12:51:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Services]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[iphone applications]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[local mobile services]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[mobile strategy]]></category>

		<guid isPermaLink="false">http://www.indigo102.com/?p=1529</guid>
		<description><![CDATA[Published 9th September Since Apple raised the profile of mobile phone apps two years ago, it appears smartphone owners are downloading more apps onto their devices than ever before. According to a new survey by Nielsen of more than 4,000 smartphone users who have downloaded at least one app in the past 30 days, the average [...]]]></description>
			<content:encoded><![CDATA[<p><em>Published 9th September</em></p>
<p><img id="il_fi" class="alignleft" src="http://www.iphonefootprint.com/wp-content/uploads/2009/02/what-is-wrong-with-iphone-apps.jpg" alt="" width="204" height="213" />Since Apple raised the profile of mobile phone apps two years ago, it appears smartphone owners are downloading more apps onto their devices than ever before.</p>
<p>According to a new survey by Nielsen of more than 4,000 smartphone users who have downloaded at least one app in the past 30 days, the average number of apps they have on their mobile phones has increased to 27 by August 2010, from 22 last December.</p>
<p>Apple’s iPhone users significantly tops the list with an average of 40 Apps on their device.  Android and Blackberry owners’ app usage has also steadily increased to 25 apps and 14 apps, respectively, from 22 apps and 10 apps last December.</p>
<p>Nielsen said games are still the most popular category of downloads, but weather, maps/navigation and social networking apps are also becoming significant categories. Facebook is the most popular individual app across all platforms according to Nielsen. (<a title="Nielsen release" href="http://blog.nielsen.com/nielsenwire/online_mobile/games-dominate-americas-growing-appetite-for-mobile-apps/">Nielsen release</a>)</p>
<p>However, before  joining the app frenzy organisations should consider the basics &#8211; &#8216;<strong>WHY&#8217;</strong> and &#8216;<strong>WHAT&#8217;</strong>.  Only then should they start to think about the &#8216;<strong>HOW&#8217;</strong>. Organisations need to stop thinking tactically, not be drawn in by the hype, media, technology buzz surrounding mobile.</p>
<p>We see so many organisations investing in mobile without really understanding what they are getting themselves into. Many are spending large sums of money and sadly will likely see very little return (or even worse create negative brand perception amongst consumers). <strong>Why?  They are delivering tactical solutions</strong> – failing to recognise the addressable market, the mobile environment, understand the ongoing costs of their decisions, falling short of consumer expectations, led by people who are not acting in their best interests.</p>
<p><strong>At Indigo 102 we specialising in bringing out the realities – communicate the benefits and risks – at the early stages.</strong> We work with organisations to build mobile strategies that deliver value over time and develop services that are sustainable. If we can support you to invest wisely and establish a sustainable mobile platform get in touch (<a href="mailto:martin@indigo102.c0m">martin@indigo102.com</a>).</p>
<p>(Follow us on twitter : <a href="http://www.twitter.com/indigo102">@indigo102</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indigo102.com/archives/1529/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

